Gremliny Stuff

May 13, 2014

Nemocon and Coming Soon!!!

This last weekend was Nemocon, a house-con hosted by Portland's own Matt Gagan. This was good, good fun. A couple handfuls of people, a relaxed atmosphere, great games, good laughs, and great food (including ten of us going to the Screen Door, where we proceeded to stuff ourselves with that is probably the closest thing to Southern food you can get in Portland). It was my first time attending, but I think that, as long as Matt continues this tradition, I'll keep going. It was just too good to ever pass up ever again.

One of the great things that I got to do was run a playtest of the revised The Wildlings. Some of you know of this game of young warriors, originally designed by the esteemed +John Harper . Over the last...four years?...I've been tinkering with it, revising things here and there, expanding other things, and trying to make it into a complete game. Each and every time I've played it, whether as player or Guide, it had been a hoot, but always with some holes that needed filling, given it's incomplete nature.

So, after some trial and error, I finally was able to get a decent enough draft, and played it with +John Harper himself, +Christian Griffen (of Anima Prime fame), +Morgan Stinson the gentle giant, and +Nate Marcel (the amazing illustrator for +Paul Czege 's The Clay That Woke). I was overwhelmed with not only how well the game flowed in the hands of these veterans, but also the awesome story that arose as a result.

Now, I'm finishing edits, adding some alternate settings (in the vein of Avatar: The Last Airbender, Dungeons & Dragons the cartoon series, and maybe one more...we'll see...), and hopefully doing one more playtest at GoPlay NW next month. Then, when that is all taken care of, I plan on releasing The Wildlings to the wider world. I intend on releasing the text itself for free via this blog, probably optimized for reading on a tablet (since the current PDF, not optimized, is a whopping 64MB for only 28 pages), and then the graphic-full versions for download and print via, likely, RPGnow.

The big thing is, I don't want to profit from this. John Harper was nice enough to give me the opportunity to work on this, and it'd feel wrong for me to get money for something he had already put work into. So the intent is that anything I make off the actual sales of The Wildlings, after whatever production costs have been taken care of, will entirely be donated to charity. I'm still looking around for something good, but I'm thinking possibly Boys & Girls Aid (a local group that helps children in need of adoption and foster care, and is LGBTQ supportive).

In any case, I will make sure to keep everyone up to date about what is going on. Thanks for all the support!

Feb 20, 2014

Nothing to See Here, People!

These aren't teasers for something I'm working on.

No, not at all. I deny everything.



Feb 12, 2014

Blog Updates!!

Yes, so, I know I've been saying this for...the last year or so...but I've finally made updates to the blog.

My aim is, now, to make this less of a blog, and more of a repository for the games and designs I have worked on. It's kinda basic right now, but as soon as I get some more of the resources put together, I'll start adding some polish and images to the pages.

But in the meantime, there is now a central place to find all the game hacks, original games, and...eventually...royalty-free artwork that I have produced and will keep producing.

And I DO welcome feedback. If you like or hate my games, if you think an image was used unfairly, have suggestions for things for me to work on, etc., I'm all ears. I mean, be kind or creatively critical, at least. If you hate me, don't just leave flaming vitriol left and right. Just block me instead.

Feb 11, 2014

I'm actually working on changes and updates!!

What's that you say? We've heard this before?

Actually doing it. Give me a few days, and then I'll try to have pages set up with links to all the games and hacks and viewable designs I've been working on.